Work Experience
Character Artist at Coalition - Xbox Game Studios               Dec 2018 – Present
Gears of War 5 - character artist on the main game, post launch content and DLC. High and low
resolution modeling, texturing, shading and game ports of organic and hard-surface character and
creature models.
Senior 3d/Character Artist at IGG Canada                                  Jun 2017 – Nov 2018
Cinematics - High and low resolution creature and character models, textures and shader set up
for game trailers and cinematics.

Madlands -- character, environment, prop modeling, texturing, concept art, lighting, feature
leading/visual overhaul, pipeline and shader development, and various optimization strategies.
Character Artist at Electronic Arts                                                  Feb 2017 – Jun 2017
UFC3 - traditional low/high resolution modeling of player and trainer heads, including textures,
hair, body scales and game ports..

Character Artist at Hothead Games                                                 Aug 2016 – Feb 2017
Killshot Virus – avatar gear sets concept art, high/lo poly modeling, texturing and weighting.
“Fable“ (story) thumbnails and final illustrations.

Character Artist at Electronic Arts                                                   Aug 2015 – Jun 2016
UFC2 – organic low/high 3d modeling, textures, hair set up, various fixes and polishing
NHL17 – various: outsource reviews and finaling, low/high organic and prop modeling,
textures, hair, fixes and polish.

Concept Artist at Juncture Media                                                      Apr 2014 – Jul 2014
Created concept art for key pre-pitch characters for “Avaria” indie game project.

Cinematic Character Artist at Pixelhunters                                Jul 2012 – Sep 2012
Provided re-modeling, re-texturing for the main characters of Dead Island: Riptide Cinematic.
Created another character for an in-house project.

3D Artist at DLA/roXidy Games                                                          Apr 2004 – Jun 2005
                                                                                                                                     Dec 2007 – Jul 2008
Created content for Bioware’s Neverwinter Nights DLC program. Worked on Pirates of the Sword
Coast, Infinite Dungeons and Wyvern Crown of Cormyr modules. Work included creature and prop
designs, models, textures and occasional animation.

*Created custom module content for CDProject Red's Witcher, but it wasn't released.
Diploma in Animation, VFX and Game Design Oct 2013 – Jun 2015
Think Tank Training Center – North Vancouver, Canada

BFA in Animation and Visual Effects Jun 2008 – May 2012
Academy of Art - San Francisco, USA

Diploma in Game Art and Design Feb 2006 – Feb 2007
Vancouver Institute of Media Arts (Van Arts) - Vancouver, Canada
Academy of Art Spring Show of 2009: 1st place in Texturing 7 Top Row awards